<?xml version="1.0" encoding="UTF-8"?>

<!--
Crime and Police Rebalance v1.362
Better Police Weapon Loadouts by Yard1 at LCPDFR.com
Use OpenIV version 2.6 or newer to replace loadouts.meta - update.rpf/common/data/ai
Make backup of update.rpf - this mod will prevent you from going online, restore backup and remove OpenIV's plugin to access online

Cops have limited ammo in their primary weapons - 180 rounds in carbines and MP5s, 64 rounds in shotguns. Pistols have unlimited ammo.

All police shotguns, MP5s and carbines have flashligths.

Cops and Shotgun SWAT (they use the same loadout) have 75% chance to get the normal Pistol and 25% to get the Combat Pistol and then a 50% chance to get a flashlight on their pistol.

Shotgun Cops have 10% chance to spawn with the carbine instead of the shotgun.

SWAT has Heavy Pistols with flashlights as their sidearms.

SWAT has 15% chance to get a MP5, 42.5% chance to get a carbine and 42.5% chance to get a carbine with a scope.

Soldiers get Heavy Pistols, carbines with flashlights, scopes and gripes and a 25% chance of a Combat MG with a scope.

All cops and SWAT get nightsticks and soldiers get knifes.

Current Edits to Army by BobJaneTMart. All soldiers combat MG now has 1000 rounds as per the min in real life and infinite ammo has been disabled for that weapon. 

-->

<CPedInventoryLoadOutManager>
  <LoadOuts>
    <Item>
      <Name>LOADOUT_DEFAULT</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_ANIMAL</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_ANIMAL</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_COUGAR</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_COUGAR</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_HILLBILLY</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_UNARMED</WeaponName>
                <Ammo value="0" />
                <Flags />
                <ComponentNames />
              </Item>
              <Chance value="0.500000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_KNIFE</WeaponName>
                <Ammo value="0" />
                <Flags />
                <ComponentNames />
              </Item>
              <Chance value="1.000000" />
            </Item>
          </Items>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL</WeaponName>
          <Ammo value="100" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_CULT</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_UNARMED</WeaponName>
                <Ammo value="0" />
                <Flags />
                <ComponentNames />
              </Item>
              <Chance value="0.500000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_KNIFE</WeaponName>
                <Ammo value="0" />
                <Flags />
                <ComponentNames />
              </Item>
              <Chance value="1.000000" />
            </Item>
          </Items>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL</WeaponName>
          <Ammo value="100" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_CHEAT_0</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_KNIFE</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_HAMMER</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_BAT</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_CROWBAR</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_NIGHTSTICK</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_GOLFCLUB</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL</WeaponName>
          <Ammo value="100" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_COMBATPISTOL</WeaponName>
          <Ammo value="100" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL50</WeaponName>
          <Ammo value="100" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_APPISTOL</WeaponName>
          <Ammo value="100" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MICROSMG</WeaponName>
          <Ammo value="500" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SMG</WeaponName>
          <Ammo value="500" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_ASSAULTSMG</WeaponName>
          <Ammo value="500" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_ASSAULTRIFLE</WeaponName>
          <Ammo value="200" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_CARBINERIFLE</WeaponName>
          <Ammo value="200" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_ADVANCEDRIFLE</WeaponName>
          <Ammo value="200" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MG</WeaponName>
          <Ammo value="500" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_COMBATMG</WeaponName>
          <Ammo value="500" />
          <Flags>SelectThisWeapon</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PUMPSHOTGUN</WeaponName>
          <Ammo value="50" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SAWNOFFSHOTGUN</WeaponName>
          <Ammo value="50" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_ASSAULTSHOTGUN</WeaponName>
          <Ammo value="50" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_BULLPUPSHOTGUN</WeaponName>
          <Ammo value="50" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SNIPERRIFLE</WeaponName>
          <Ammo value="50" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_HEAVYSNIPER</WeaponName>
          <Ammo value="50" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_GRENADELAUNCHER</WeaponName>
          <Ammo value="20" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_RPG</WeaponName>
          <Ammo value="10" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MINIGUN</WeaponName>
          <Ammo value="1500" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_GRENADE</WeaponName>
          <Ammo value="10" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SMOKEGRENADE</WeaponName>
          <Ammo value="10" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_STICKYBOMB</WeaponName>
          <Ammo value="10" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MOLOTOV</WeaponName>
          <Ammo value="10" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_STUNGUN</WeaponName>
          <Ammo value="50" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PETROLCAN</WeaponName>
          <Ammo value="3500" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>GADGET_PARACHUTE</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SNSPISTOL</WeaponName>
          <Ammo value="100" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_BOTTLE</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_GUSENBERG</WeaponName>
          <Ammo value="500" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_HEAVYPISTOL</WeaponName>
          <Ammo value="100" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SPECIALCARBINE</WeaponName>
          <Ammo value="200" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_BULLPUPRIFLE</WeaponName>
          <Ammo value="200" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_CHEAT_1</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_KNIFE</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_HAMMER</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_BAT</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_CROWBAR</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_NIGHTSTICK</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_GOLFCLUB</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL</WeaponName>
          <Ammo value="150" />
          <Flags />
          <ComponentNames>
            <Item>COMPONENT_PISTOL_CLIP_02</Item>
            <Item>COMPONENT_AT_PI_SUPP_02</Item>
            <Item>COMPONENT_AT_PI_FLSH</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_COMBATPISTOL</WeaponName>
          <Ammo value="100" />
          <Flags />
          <ComponentNames>
            <Item>COMPONENT_COMBATPISTOL_CLIP_02</Item>
            <Item>COMPONENT_AT_PI_SUPP</Item>
            <Item>COMPONENT_AT_PI_FLSH</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL50</WeaponName>
          <Ammo value="100" />
          <Flags />
          <ComponentNames>
            <Item>COMPONENT_PISTOL50_CLIP_02</Item>
            <Item>COMPONENT_AT_AR_SUPP_02</Item>
            <Item>COMPONENT_AT_PI_FLSH</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_APPISTOL</WeaponName>
          <Ammo value="100" />
          <Flags />
          <ComponentNames>
            <Item>COMPONENT_APPISTOL_CLIP_02</Item>
            <Item>COMPONENT_AT_PI_SUPP</Item>
            <Item>COMPONENT_AT_PI_FLSH</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MICROSMG</WeaponName>
          <Ammo value="500" />
          <Flags />
          <ComponentNames>
            <Item>COMPONENT_MICROSMG_CLIP_02</Item>
            <Item>COMPONENT_AT_PI_FLSH</Item>
            <Item>COMPONENT_AT_SCOPE_MACRO</Item>
            <Item>COMPONENT_AT_AR_SUPP_02</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SMG</WeaponName>
          <Ammo value="500" />
          <Flags />
          <ComponentNames>
            <Item>COMPONENT_SMG_CLIP_02</Item>
            <Item>COMPONENT_AT_AR_FLSH</Item>
            <Item>COMPONENT_AT_SCOPE_MACRO_02</Item>
            <Item>COMPONENT_AT_PI_SUPP</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_ASSAULTSMG</WeaponName>
          <Ammo value="500" />
          <Flags />
          <ComponentNames>
            <Item>COMPONENT_ASSAULTSMG_CLIP_02</Item>
            <Item>COMPONENT_AT_AR_FLSH</Item>
            <Item>COMPONENT_AT_SCOPE_MACRO</Item>
            <Item>COMPONENT_AT_AR_SUPP_02</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_ASSAULTRIFLE</WeaponName>
          <Ammo value="200" />
          <Flags />
          <ComponentNames>
            <Item>COMPONENT_ASSAULTRIFLE_CLIP_02</Item>
            <Item>COMPONENT_AT_AR_FLSH</Item>
            <Item>COMPONENT_AT_SCOPE_MACRO</Item>
            <Item>COMPONENT_AT_AR_SUPP_02</Item>
            <Item>COMPONENT_AT_AR_AFGRIP</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_CARBINERIFLE</WeaponName>
          <Ammo value="200" />
          <Flags />
          <ComponentNames>
            <Item>COMPONENT_CARBINERIFLE_CLIP_02</Item>
            <Item>COMPONENT_AT_AR_FLSH</Item>
            <Item>COMPONENT_AT_SCOPE_MEDIUM</Item>
            <Item>COMPONENT_AT_AR_SUPP</Item>
            <Item>COMPONENT_AT_AR_AFGRIP</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_ADVANCEDRIFLE</WeaponName>
          <Ammo value="200" />
          <Flags />
          <ComponentNames>
            <Item>COMPONENT_ADVANCEDRIFLE_CLIP_02</Item>
            <Item>COMPONENT_AT_AR_FLSH</Item>
            <Item>COMPONENT_AT_SCOPE_SMALL</Item>
            <Item>COMPONENT_AT_AR_SUPP</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MG</WeaponName>
          <Ammo value="500" />
          <Flags />
          <ComponentNames>
            <Item>COMPONENT_MG_CLIP_02</Item>
            <Item>COMPONENT_AT_SCOPE_SMALL_02</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_COMBATMG</WeaponName>
          <Ammo value="500" />
          <Flags>SelectThisWeapon</Flags>
          <ComponentNames>
            <Item>COMPONENT_COMBATMG_CLIP_02</Item>
            <Item>COMPONENT_AT_SCOPE_MEDIUM</Item>
            <Item>COMPONENT_AT_AR_AFGRIP</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PUMPSHOTGUN</WeaponName>
          <Ammo value="50" />
          <Flags />
          <ComponentNames>
            <Item>COMPONENT_AT_AR_FLSH</Item>
            <Item>COMPONENT_AT_SR_SUPP</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SAWNOFFSHOTGUN</WeaponName>
          <Ammo value="50" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_ASSAULTSHOTGUN</WeaponName>
          <Ammo value="50" />
          <Flags />
          <ComponentNames>
            <Item>COMPONENT_ASSAULTSHOTGUN_CLIP_02</Item>
            <Item>COMPONENT_AT_AR_FLSH</Item>
            <Item>COMPONENT_AT_AR_SUPP</Item>
            <Item>COMPONENT_AT_AR_AFGRIP</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_BULLPUPSHOTGUN</WeaponName>
          <Ammo value="50" />
          <Flags />
          <ComponentNames>
            <Item>COMPONENT_AT_AR_FLSH</Item>
            <Item>COMPONENT_AT_AR_SUPP_02</Item>
            <Item>COMPONENT_AT_AR_AFGRIP</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SNIPERRIFLE</WeaponName>
          <Ammo value="50" />
          <Flags />
          <ComponentNames>
            <Item>COMPONENT_AT_AR_SUPP_02</Item>
            <Item>COMPONENT_AT_SCOPE_MAX</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_HEAVYSNIPER</WeaponName>
          <Ammo value="50" />
          <Flags />
          <ComponentNames>
            <Item>COMPONENT_AT_SCOPE_LARGE</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_GRENADELAUNCHER</WeaponName>
          <Ammo value="20" />
          <Flags />
          <ComponentNames>
            <Item>COMPONENT_AT_AR_FLSH</Item>
            <Item>COMPONENT_AT_AR_AFGRIP</Item>
            <Item>COMPONENT_AT_SCOPE_SMALL</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_RPG</WeaponName>
          <Ammo value="10" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MINIGUN</WeaponName>
          <Ammo value="1500" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_GRENADE</WeaponName>
          <Ammo value="10" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SMOKEGRENADE</WeaponName>
          <Ammo value="10" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_STICKYBOMB</WeaponName>
          <Ammo value="10" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MOLOTOV</WeaponName>
          <Ammo value="10" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_STUNGUN</WeaponName>
          <Ammo value="50" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PETROLCAN</WeaponName>
          <Ammo value="3500" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>GADGET_PARACHUTE</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SNSPISTOL</WeaponName>
          <Ammo value="100" />
          <Flags />
          <ComponentNames>
            <Item>COMPONENT_SNSPISTOL_CLIP_02</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_BOTTLE</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_GUSENBERG</WeaponName>
          <Ammo value="500" />
          <Flags />
          <ComponentNames>
            <Item>COMPONENT_GUSENBERG_CLIP_02</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_HEAVYPISTOL</WeaponName>
          <Ammo value="100" />
          <Flags />
          <ComponentNames>
            <Item>COMPONENT_HEAVYPISTOL_CLIP_02</Item>
            <Item>COMPONENT_AT_PI_FLSH</Item>
            <Item>COMPONENT_AT_PI_SUPP</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SPECIALCARBINE</WeaponName>
          <Ammo value="200" />
          <Flags />
          <ComponentNames>
            <Item>COMPONENT_SPECIALCARBINE_CLIP_02</Item>
            <Item>COMPONENT_AT_AR_FLSH</Item>
            <Item>COMPONENT_AT_SCOPE_MEDIUM</Item>
            <Item>COMPONENT_AT_AR_SUPP_02</Item>
            <Item>COMPONENT_AT_AR_AFGRIP</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_BULLPUPRIFLE</WeaponName>
          <Ammo value="200" />
          <Flags />
          <ComponentNames>
            <Item>COMPONENT_BULLPUPRIFLE_CLIP_02</Item>
            <Item>COMPONENT_AT_AR_FLSH</Item>
            <Item>COMPONENT_AT_SCOPE_SMALL</Item>
            <Item>COMPONENT_AT_AR_SUPP</Item>
            <Item>COMPONENT_AT_AR_AFGRIP</Item>
          </ComponentNames>
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_GUARD</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_CARBINERIFLE</WeaponName>
          <Ammo value="100" />
          <Flags>InfiniteAmmo</Flags>
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_NETWORK_BOT</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_ASSAULTRIFLE</WeaponName>
          <Ammo value="500" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_LOST</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_UNARMED</WeaponName>
                <Ammo value="0" />
                <Flags />
                <ComponentNames />
              </Item>
              <Chance value="0.500000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_KNIFE</WeaponName>
                <Ammo value="0" />
                <Flags />
                <ComponentNames />
              </Item>
              <Chance value="1.000000" />
            </Item>
          </Items>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL</WeaponName>
          <Ammo value="100" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_LOST_L1</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_COMBATPISTOL</WeaponName>
          <Ammo value="100" />
          <Flags>InfiniteAmmo</Flags>
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_LOST_L2</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_COMBATPISTOL</WeaponName>
                <Ammo value="100" />
                <Flags>InfiniteAmmo</Flags>
                <ComponentNames />
              </Item>
              <Chance value="0.250000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_MICROSMG</WeaponName>
                <Ammo value="100" />
                <Flags>InfiniteAmmo</Flags>
                <ComponentNames />
              </Item>
              <Chance value="0.750000" />
            </Item>
          </Items>
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_LOST_L3</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_MICROSMG</WeaponName>
                <Ammo value="100" />
                <Flags>InfiniteAmmo</Flags>
                <ComponentNames />
              </Item>
              <Chance value="0.500000" />
            </Item>
          </Items>
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_MEXICAN</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_UNARMED</WeaponName>
                <Ammo value="0" />
                <Flags />
                <ComponentNames />
              </Item>
              <Chance value="0.500000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_KNIFE</WeaponName>
                <Ammo value="0" />
                <Flags />
                <ComponentNames />
              </Item>
              <Chance value="1.000000" />
            </Item>
          </Items>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL</WeaponName>
          <Ammo value="100" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_MEXICAN_L1</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL</WeaponName>
          <Ammo value="100" />
          <Flags>InfiniteAmmo</Flags>
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_MEXICAN_L2</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_PISTOL</WeaponName>
                <Ammo value="100" />
                <Flags>InfiniteAmmo</Flags>
                <ComponentNames />
              </Item>
              <Chance value="0.250000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_MICROSMG</WeaponName>
                <Ammo value="100" />
                <Flags>InfiniteAmmo</Flags>
                <ComponentNames />
              </Item>
              <Chance value="0.750000" />
            </Item>
          </Items>
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_MEXICAN_L3</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_MICROSMG</WeaponName>
                <Ammo value="100" />
                <Flags>InfiniteAmmo</Flags>
                <ComponentNames />
              </Item>
              <Chance value="0.500000" />
            </Item>
          </Items>
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_FAMILY</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_UNARMED</WeaponName>
                <Ammo value="0" />
                <Flags />
                <ComponentNames />
              </Item>
              <Chance value="0.500000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_KNIFE</WeaponName>
                <Ammo value="0" />
                <Flags />
                <ComponentNames />
              </Item>
              <Chance value="1.000000" />
            </Item>
          </Items>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL</WeaponName>
          <Ammo value="100" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_ASIAN</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_UNARMED</WeaponName>
                <Ammo value="0" />
                <Flags />
                <ComponentNames />
              </Item>
              <Chance value="0.500000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_KNIFE</WeaponName>
                <Ammo value="0" />
                <Flags />
                <ComponentNames />
              </Item>
              <Chance value="1.000000" />
            </Item>
          </Items>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL</WeaponName>
          <Ammo value="100" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_SECUR</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_NIGHTSTICK</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL</WeaponName>
          <Ammo value="100" />
          <Flags>InfiniteAmmo</Flags>
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_POLICE_GUARD</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_NIGHTSTICK</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_CARBINERIFLE</WeaponName>
          <Ammo value="100" />
          <Flags>EquipThisWeapon InfiniteAmmo</Flags>
                <ComponentNames>
					<Item>COMPONENT_AT_AR_FLSH</Item>
				</ComponentNames>
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_COP</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_NIGHTSTICK</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_PISTOL</WeaponName>
                <Ammo value="100" />
                <Flags>InfiniteAmmo</Flags>
              </Item>
              <Chance value="0.500000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_PISTOL</WeaponName>
                <Ammo value="100" />
                <Flags>InfiniteAmmo</Flags>
                <ComponentNames>
					<Item>COMPONENT_AT_PI_FLSH</Item>
				</ComponentNames>
              </Item>
              <Chance value="0.250000" />
            </Item>			
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_COMBATPISTOL</WeaponName>
                <Ammo value="100" />
                <Flags>InfiniteAmmo</Flags>
              </Item>
              <Chance value="0.166667" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_COMBATPISTOL</WeaponName>
                <Ammo value="100" />
                <Flags>InfiniteAmmo</Flags>
                <ComponentNames>
					<Item>COMPONENT_AT_PI_FLSH</Item>
				</ComponentNames>
              </Item>
              <Chance value="0.083333" />
            </Item>			
          </Items>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_COP_L1</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_NIGHTSTICK</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PUMPSHOTGUN</WeaponName>
          <Ammo value="64" />
          <Flags />
          <ComponentNames>
			<Item>COMPONENT_AT_AR_FLSH</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_PISTOL</WeaponName>
                <Ammo value="100" />
                <Flags>InfiniteAmmo</Flags>
              </Item>
              <Chance value="0.500000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_PISTOL</WeaponName>
                <Ammo value="100" />
                <Flags>InfiniteAmmo</Flags>
                <ComponentNames>
					<Item>COMPONENT_AT_PI_FLSH</Item>
				</ComponentNames>
              </Item>
              <Chance value="0.250000" />
            </Item>			
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_COMBATPISTOL</WeaponName>
                <Ammo value="100" />
                <Flags>InfiniteAmmo</Flags>
              </Item>
              <Chance value="0.166667" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_COMBATPISTOL</WeaponName>
                <Ammo value="100" />
                <Flags>InfiniteAmmo</Flags>
                <ComponentNames>
					<Item>COMPONENT_AT_PI_FLSH</Item>
				</ComponentNames>
              </Item>
              <Chance value="0.083333" />
            </Item>			
          </Items>
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_COP_L2</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_NIGHTSTICK</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_PISTOL</WeaponName>
                <Ammo value="100" />
                <Flags>InfiniteAmmo</Flags>
              </Item>
              <Chance value="0.125000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_PISTOL</WeaponName>
                <Ammo value="100" />
                <Flags>InfiniteAmmo</Flags>
                <ComponentNames>
					<Item>COMPONENT_AT_PI_FLSH</Item>
				</ComponentNames>
              </Item>
              <Chance value="0.062500" />
            </Item>			
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_COMBATPISTOL</WeaponName>
                <Ammo value="100" />
                <Flags>InfiniteAmmo</Flags>
              </Item>
              <Chance value="0.041667" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_COMBATPISTOL</WeaponName>
                <Ammo value="100" />
                <Flags>InfiniteAmmo</Flags>
                <ComponentNames>
					<Item>COMPONENT_AT_PI_FLSH</Item>
				</ComponentNames>
              </Item>
              <Chance value="0.020833" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_SMG</WeaponName>
                <Ammo value="100" />
                <Flags>InfiniteAmmo</Flags>
                <ComponentNames>
					<Item>COMPONENT_AT_AR_FLSH</Item>
				</ComponentNames>
              </Item>
              <Chance value="0.750000" />
            </Item>			
          </Items>
        </Item>
	  </Items>
    </Item>
    <Item>
      <Name>LOADOUT_COP_L3</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_NIGHTSTICK</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
                <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_PISTOL</WeaponName>
                <Ammo value="100" />
                <Flags>InfiniteAmmo</Flags>
              </Item>
              <Chance value="0.500000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_PISTOL</WeaponName>
                <Ammo value="100" />
                <Flags>InfiniteAmmo</Flags>
                <ComponentNames>
					<Item>COMPONENT_AT_PI_FLSH</Item>
				</ComponentNames>
              </Item>
              <Chance value="0.250000" />
            </Item>			
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_COMBATPISTOL</WeaponName>
                <Ammo value="100" />
                <Flags>InfiniteAmmo</Flags>
              </Item>
              <Chance value="0.166667" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_COMBATPISTOL</WeaponName>
                <Ammo value="100" />
                <Flags>InfiniteAmmo</Flags>
                <ComponentNames>
					<Item>COMPONENT_AT_PI_FLSH</Item>
				</ComponentNames>
              </Item>
              <Chance value="0.083333" />
            </Item>			
          </Items>
        </Item>
		<Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_SMG</WeaponName>
                <Ammo value="180" />
                <ComponentNames>
					<Item>COMPONENT_AT_AR_FLSH</Item>
				</ComponentNames>
              </Item>
              <Chance value="0.500000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_CARBINERIFLE</WeaponName>
                <Ammo value="180" />
                <ComponentNames>
					<Item>COMPONENT_AT_AR_FLSH</Item>
				</ComponentNames>
              </Item>
              <Chance value="0.500000" />
            </Item>
          </Items>
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_SWAT</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_HEAVYPISTOL</WeaponName>
          <Ammo value="100" />
          <Flags>InfiniteAmmo</Flags>
          <ComponentNames>
            <Item>COMPONENT_AT_PI_FLSH</Item>
          </ComponentNames>
        </Item>	
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_SMG</WeaponName>
                <Ammo value="180" />
				<Flags>EquipThisWeapon</Flags>
                <ComponentNames>
					<Item>COMPONENT_AT_AR_FLSH</Item>
				</ComponentNames>
              </Item>
              <Chance value="0.150000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_CARBINERIFLE</WeaponName>
                <Ammo value="180" />
				<Flags>EquipThisWeapon</Flags>
                <ComponentNames>
					<Item>COMPONENT_AT_AR_FLSH</Item>
				</ComponentNames>
              </Item>
              <Chance value="0.425000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_CARBINERIFLE</WeaponName>
                <Ammo value="180" />
				<Flags>EquipThisWeapon</Flags>
                <ComponentNames>
					<Item>COMPONENT_AT_AR_FLSH</Item>
					<Item>COMPONENT_AT_SCOPE_MEDIUM</Item>					
				</ComponentNames>
              </Item>
              <Chance value="0.425000" />
            </Item>			
          </Items>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_NIGHTSTICK</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_SWAT_NO_LASER</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_NIGHTSTICK</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_HEAVYPISTOL</WeaponName>
          <Ammo value="100" />
          <Flags>InfiniteAmmo</Flags>
          <ComponentNames>
            <Item>COMPONENT_AT_PI_FLSH</Item>
          </ComponentNames>
        </Item>	
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_SMG</WeaponName>
                <Ammo value="180" />
				<Flags>EquipThisWeapon</Flags>
                <ComponentNames>
					<Item>COMPONENT_AT_AR_FLSH</Item>
				</ComponentNames>
              </Item>
              <Chance value="0.150000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_CARBINERIFLE</WeaponName>
                <Ammo value="180" />
				<Flags>EquipThisWeapon</Flags>
                <ComponentNames>
					<Item>COMPONENT_AT_AR_FLSH</Item>
				</ComponentNames>
              </Item>
              <Chance value="0.425000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_CARBINERIFLE</WeaponName>
                <Ammo value="180" />
				<Flags>EquipThisWeapon</Flags>
                <ComponentNames>
					<Item>COMPONENT_AT_AR_FLSH</Item>
					<Item>COMPONENT_AT_SCOPE_MEDIUM</Item>					
				</ComponentNames>
              </Item>
              <Chance value="0.425000" />
            </Item>			
          </Items>
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_COP_SHOTGUN</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_NIGHTSTICK</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_PISTOL</WeaponName>
                <Ammo value="100" />
                <Flags>InfiniteAmmo</Flags>
              </Item>
              <Chance value="0.500000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_PISTOL</WeaponName>
                <Ammo value="100" />
                <Flags>InfiniteAmmo</Flags>
                <ComponentNames>
					<Item>COMPONENT_AT_PI_FLSH</Item>
				</ComponentNames>
              </Item>
              <Chance value="0.250000" />
            </Item>			
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_COMBATPISTOL</WeaponName>
                <Ammo value="100" />
                <Flags>InfiniteAmmo</Flags>
              </Item>
              <Chance value="0.166667" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_COMBATPISTOL</WeaponName>
                <Ammo value="100" />
                <Flags>InfiniteAmmo</Flags>
                <ComponentNames>
					<Item>COMPONENT_AT_PI_FLSH</Item>
				</ComponentNames>
              </Item>
              <Chance value="0.083333" />
            </Item>			
          </Items>
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_PUMPSHOTGUN</WeaponName>
                <Ammo value="64" />
				<Flags>EquipThisWeapon</Flags>
                <ComponentNames>
					<Item>COMPONENT_AT_AR_FLSH</Item>
				</ComponentNames>
              </Item>
              <Chance value="0.900000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_CARBINERIFLE</WeaponName>
                <Ammo value="180" />
				<Flags>EquipThisWeapon</Flags>
				<ComponentNames>
					<Item>COMPONENT_AT_AR_FLSH</Item>
				</ComponentNames>
              </Item>
              <Chance value="0.100000" />
            </Item>
          </Items>
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_FIREMAN</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_FIREEXTINGUISHER</WeaponName>
          <Ammo value="2000" />
          <Flags>InfiniteAmmo</Flags>
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_COP_HELI</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_PISTOL</WeaponName>
                <Ammo value="100" />
                <Flags>InfiniteAmmo</Flags>
              </Item>
              <Chance value="0.500000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_PISTOL</WeaponName>
                <Ammo value="100" />
                <Flags>InfiniteAmmo</Flags>
                <ComponentNames>
					<Item>COMPONENT_AT_PI_FLSH</Item>
				</ComponentNames>
              </Item>
              <Chance value="0.250000" />
            </Item>			
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_COMBATPISTOL</WeaponName>
                <Ammo value="100" />
                <Flags>InfiniteAmmo</Flags>
              </Item>
              <Chance value="0.166667" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_COMBATPISTOL</WeaponName>
                <Ammo value="100" />
                <Flags>InfiniteAmmo</Flags>
                <ComponentNames>
					<Item>COMPONENT_AT_PI_FLSH</Item>
				</ComponentNames>
              </Item>
              <Chance value="0.083333" />
            </Item>			
          </Items>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_CARBINERIFLE</WeaponName>
          <Ammo value="100" />
          <Flags>EquipThisWeapon InfiniteAmmo</Flags>
                <ComponentNames>
					<Item>COMPONENT_AT_SCOPE_MEDIUM</Item>
				</ComponentNames>
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_COP_BOAT</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_PISTOL</WeaponName>
                <Ammo value="100" />
                <Flags>InfiniteAmmo</Flags>
              </Item>
              <Chance value="0.500000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_PISTOL</WeaponName>
                <Ammo value="100" />
                <Flags>InfiniteAmmo</Flags>
                <ComponentNames>
					<Item>COMPONENT_AT_PI_FLSH</Item>
				</ComponentNames>
              </Item>
              <Chance value="0.250000" />
            </Item>			
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_COMBATPISTOL</WeaponName>
                <Ammo value="100" />
                <Flags>InfiniteAmmo</Flags>
              </Item>
              <Chance value="0.166667" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_COMBATPISTOL</WeaponName>
                <Ammo value="100" />
                <Flags>InfiniteAmmo</Flags>
                <ComponentNames>
					<Item>COMPONENT_AT_PI_FLSH</Item>
				</ComponentNames>
              </Item>
              <Chance value="0.083333" />
            </Item>			
          </Items>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_CARBINERIFLE</WeaponName>
          <Ammo value="100" />
          <Flags>EquipThisWeapon InfiniteAmmo</Flags>
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_ARMY</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_KNIFE</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
				<WeaponName>WEAPON_COMBATMG</WeaponName>
				<Ammo value="1000" />
				<Flags>EquipThisWeapon</Flags>
				<ComponentNames>
				<Item>COMPONENT_AT_SCOPE_MEDIUM</Item>
				</ComponentNames>
              </Item>
              <Chance value="0.200000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_CARBINERIFLE</WeaponName>
                <Ammo value="150" />
                <Flags>EquipThisWeapon InfiniteAmmo</Flags>
                <ComponentNames>
					<Item>COMPONENT_AT_AR_FLSH</Item>
					<Item>COMPONENT_AT_SCOPE_MEDIUM</Item>
					<Item>COMPONENT_AT_AR_AFGRIP</Item>
				</ComponentNames>
              </Item>
              <Chance value="0.800000" />
            </Item>
          </Items>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL</WeaponName>
          <Ammo value="100" />
          <Flags>InfiniteAmmo</Flags>
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_ANIMAL_RETRIEVER</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_ANIMAL_RETRIEVER</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_SMALL_DOG</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SMALL_DOG</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_TIGER_SHARK</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_TIGER_SHARK</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_HAMMERHEAD_SHARK</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_HAMMERHEAD_SHARK</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_KILLER_WHALE</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_KILLER_WHALE</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_BOAR</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_BOAR</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_PIG</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PIG</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_COYOTE</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_COYOTE</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_DEER</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_DEER</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_HEN</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_HEN</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_RABBIT</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_RABBIT</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_CAT</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_CAT</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_COW</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_COW</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
  </LoadOuts>
</CPedInventoryLoadOutManager>