# Skin Selector v2.1

### Features

- Change player's skin / cloth / haircuts in game.
- Change player's skin to former one after load game.
- Regist 256 additional skins.
- Spawn actors.

### Variety

The archive includes 3 scripts.
Use only one of them.

- skin_o.cs - Use original save function. Save datas in "CLEO\skin_o.sav". (recommended)
- skin_c.cs - Use CLEO standard save function. Save datas in "CLEO\cleo_saves\".
- skin_n.cs - Don't save. The game always starts with CJ.

### Install

CLEO 3 Library is required.

- Copy "skin.cs" to "GTA San Andreas\CLEO\".
- Copy "skin.img" to "GTA San Andreas\CLEO\".
- Copy "gta.dat" to "GTA San Andreas\data\" or add a line "IMG CLEO\SKIN.IMG" to "GTA San Andreas\data\gta.dat".

Add additional skins to "skin.img".

### Controls

SecondaryFire(TaborL1) + Next Weapon(EorEnterorMWDorR2) or SecondaryFire(TaborL1) + Previous Weapon(QorNum.orMWUorL2) - Switch additional skins and CJ.
SecondaryFire(TaborL1) + Next Weapon(EorEnterorMWDorR2) + Previous Weapon(QorNum.orMWUorL2) - Show the menu.
In the menu, Fire(RCtrlorLAltorLMBorO) - Show a list of normal skins, Jump(LShiftorRCtrlor[]) - Show a list of special skins, Sprint(SpaceorX) - Show a list of additional skins.
Opening the list, Sprint(SpaceorX) - Change CJ's skin to selected one.
Fire(RCtrlorLAltorLMBorO) - Spawn an extreme actor, Jump(LShiftorRCtrlor[]) Spawn a moderate actor. Spawned actors are able to be recruited. They doesn't die except by CJ's punches.
In the menu, Crouch(CorL3) - Change CJ's apparels and a haircut.
In the menu, LookBehind(Num1orMMBorR3) - Change CJ's body shape.
Enter + Exit(ForReturn) - Close the menu.

### Known Issues

- The game crashes when spawn too many (80+?) actors.
- Player will be glitchy after change clothes (burglar mission, etc.) while change CJ's skin.
- If the game crashes after loading, delete files in "GTA San Andreas\cleo\skin_o.sav" or "GTA San Andreas\cleo\cleo_saves\".

### Scripter

Ryosuke
GTA SA Modification Center