[Options]
UseAutoPad=0			#use 0 to 1; automatically make other PAD to PAD1 after detecting movement
UseInitBeep=1			#use 0 to 1; default 1; beep on init

#USB Joypad PS2 config. by Fabio206 - GTA-Expert.it
[PAD1]
Index=0				#controller index in game controllers list; 0 is first; -1 to ignore this pad
Left Analog X=1			#axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2		#axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=6		#axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=3		#axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X Linear=0		#-100 to +100  raise this number to increase sensitivity near center
Left Analog Y Linear=0		#-100 to +100  raise this number to increase sensitivity near center
Right Analog X Linear=0		#-100 to +100  raise this number to increase sensitivity near center
Right Analog Y Linear=0		#-100 to +100  raise this number to increase sensitivity near center
Left Analog X+ Button=0		#button id; 0 to disable
Left Analog X- Button=0		#button id; 0 to disable
Left Analog Y+ Button=0		#button id; 0 to disable
Left Analog Y- Button=0		#button id; 0 to disable
Right Analog X+ Button=0	#button id; 0 to disable
Right Analog X- Button=0	#button id; 0 to disable
Right Analog Y+ Button=0	#button id; 0 to disable
Right Analog Y- Button=0	#button id; 0 to disable
D-pad POV=1			#POV index; 0 to disable
D-pad Up=33			#button id; 0 to disable
D-pad Down=37			#button id; 0 to disable
D-pad Left=39			#button id; 0 to disable
D-pad Right=35			#button id; 0 to disable
A=3				#button id; 0 to disable
B=2				#button id; 0 to disable
X=4				#button id; 0 to disable
Y=1				#button id; 0 to disable
Left Shoulder=7			#button id; 0 to disable
Right Shoulder=8		#button id; 0 to disable
Back=9				#button id; 0 to disable
Start=10			#button id; 0 to disable
Left Thumb=11			#button id; 0 to disable
Right Thumb=12			#button id; 0 to disable
Left Trigger=5			#button id; precede with 'a' for an axis; eg; a-6; for a slider precede with 's' eg; s-1
Right Trigger=6			#button id; precede with 'a' for an axis; eg; a-6; for a slider precede with 's' eg; s-1
UseForceFeedback=1		#use 0 to 1; default 0
ForceLargeGain=10000		#use 0 to 10000; default 10000; effect intensity
ForceLargePeriod=120000		#use 0 to 200000; default 120000; effect frequency; wheel only
ForceLargeFadeTime=10		#use 0 to 100; default 10
ForceLargeFadeIn=0		#use 0 to 1; default 1
ForceLargeFadeOut=0		#use 0 to 1; default 1
ForceLargeStartMag=0		#use 0 to 10000; default 2000; effect will begin with this value
ForceSmallGain=10000		#use 0 to 10000; default 10000; effect intensity
ForceSmallPeriod=30000		#use 0 to 200000; default 30000; effect frequency; wheel only
ForceSmallFadeTime=10		#use 0 to 100 default 10
ForceSmallFadeIn=0		#use 0 to 1; default 1
ForceSmallFadeOut=0		#use 0 to 1; default 1
ForceSmallStartMag=0		#use 0 to 10000; default 2000; effect will begin with this value
WheelInertiaGain=2500		#use 0 to 10000; default 2500; effect intensity; wheel only
WheelSpringGain=5000		#use 0 to 10000; default 5000; effect intensity; wheel only
SteeringWheel=0			#use 0 to 1; enable for all wheel effects

#Logitech G25 Racing Wheel / Generic Wheel
[PAD2]
Index=-1			#controller index in game controllers list; 0 is first; -1 to ignore this pad
Left Analog X=1			#axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=7			#axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=7		#axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=7		#axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X Linear=30		#-100 to +100  raise this number to increase sensitivity near center
Left Analog Y Linear=0		#-100 to +100  raise this number to increase sensitivity near center
Right Analog X Linear=0		#-100 to +100  raise this number to increase sensitivity near center
Right Analog Y Linear=0		#-100 to +100  raise this number to increase sensitivity near center
Left Analog X+ Button=0		#button id; 0 to disable
Left Analog X- Button=0		#button id; 0 to disable
Left Analog Y+ Button=0		#button id; 0 to disable
Left Analog Y- Button=0		#button id; 0 to disable
Right Analog X+ Button=0	#button id; 0 to disable
Right Analog X- Button=0	#button id; 0 to disable
Right Analog Y+ Button=0	#button id; 0 to disable
Right Analog Y- Button=0	#button id; 0 to disable
D-pad POV=1			#POV index; 0 to disable
D-pad Up=0			#button id; 0 to disable
D-pad Down=0			#button id; 0 to disable
D-pad Left=0			#button id; 0 to disable
D-pad Right=0			#button id; 0 to disable
A=18				#button id; 0 to disable
B=19				#button id; 0 to disable
X=17				#button id; 0 to disable
Y=16				#button id; 0 to disable
Left Shoulder=6			#button id; 0 to disable
Right Shoulder=5		#button id; 0 to disable
Back=8				#button id; 0 to disable
Start=7				#button id; 0 to disable
Left Thumb=3			#button id; 0 to disable
Right Thumb=4			#button id; 0 to disable
Left Trigger=a-6		#button id; precede with 'a' for an axis; eg; a-6; precede with 's' for a slider  eg; s-1
Right Trigger=a-2		#button id; precede with 'a' for an axis; eg; a-6; precede with 's' for a slider  eg; s-1
UseForceFeedback=1		#use 0 to 1; default 0
ForceLargeGain=8000		#use 0 to 10000; default 10000; effect intensity
ForceLargePeriod=120000		#use 0 to 200000; default 120000; effect frequency; wheel only
ForceLargeFadeTime=10		#use 0 to 100; default 10
ForceLargeFadeIn=0		#use 0 to 1; default 1
ForceLargeFadeOut=1		#use 0 to 1; default 1
ForceLargeStartMag=1000		#use 0 to 10000; default 2000; effect will begin with this value and end with 10000
ForceSmallGain=8000		#use 0 to 10000; default 10000; effect intensity
ForceSmallPeriod=30000		#use 0 to 200000; default 30000; effect frequency; wheel only
ForceSmallFadeTime=10		#use 0 to 100; default 10
ForceSmallFadeIn=0		#use 0 to 1; default 1
ForceSmallFadeOut=1		#use 0 to 1; default 1
ForceSmallStartMag=1000		#use 0 to 10000; default 2000; effect will begin with this value and end with 10000
WheelInertiaGain=2500		#use 0 to 10000; default 2500; effect intensity; wheel only
WheelSpringGain=5000		#use 0 to 10000; default 5000; effect intensity; wheel only
SteeringWheel=1			#use 0 to 1; enable for all wheel effects